Malmö is becoming a thriving hub for game development, with successes big and small, across all genres and platforms receiving international recognition and praise. As of fall 2015 there were over 30 game companies in Malmö, but we believe there is plenty of room for more!

This fall MINC, in collaboration with Game City and GamePort, invites you to a series of workshops on the inner workings of starting and running a games company.


Over the course of five workshops you will get a chance to learn about things like how to find and build a great team, how to communicate your game, how to plan and deliver your project and how to acquire funding. There will also be side events and activities where you will get a chance to get to know fellow game developers and entrepreneurs, as well as visits to established game studios.



The workshops will take place after work hours on weekdays during Q4 2016. They will be roughly three hours long (~18:00-21:00) and contain a combination of lectures, hands on exercises and networking.

There will be a limited number of participants in each workshop. You can apply as an individual or as part of a team.


We've invited some of the best and brightest minds in the games industry. We'll be announcing more speakers as we get closer to the workshops. 


Dino Patti

Dino Patti has spent the past ten years establishing Danish indie studio Playdead, famous for developing Limbo, one of the best received indie games of all time. They released their second game, Inside, in 2016 to rave reviews. This summer Dino announced he was leaving Playdead to seek new challenges, and he is now joining Game Startup Academy as one of our first speakers on October 12th.


Robbie Paterson

Robbie is the account manager for Indigo Pearl’s video game PR business, with clients such as Devolver Digital, CCP and Activision Blizzard. In 2016 they’ve worked with Oculus Rift launch title EVE Valkyrie, Cliff Bleszinski's LawBreakers, Devolver's Enter the Gungeon, and Overwatch. Robbie is joining the Game Startup Academy speaker lineup to share insights into how PR works in the games industry.


Sara Cecilia Lempiäinen

Sara is Community Manager at Unity Technologies in Copenhagen and is well versed in community building and management from her years at Unity, Goo Technologies and an Msc in Media Management from KTH Royal Institute of Technology. Sara is joining the Game Startup Academy speaker lineup to share insights into how to build and maintain a strong community. 


Mattias Lilja

Mattias has been with Paradox as a producer since 2009 and is now the Executive Vice President of Studios. He manages Paradox Arctic in Umeå and Paradox Development Studio in Stockholm. Mattias is joining the Game Startup Academy speaker lineup to share his perspective on how to approach company culture, recruitment and retention as a game startup.


WHO CAN Apply?

Anyone who’s serious about wanting to start and run their own games studio! We’re primarily looking for experienced game developers who have been working in the industry for a few years and have a good idea about what it takes to develop and deliver a game project, but everyone’s welcome to apply.

The application closed on September 21, and candidates are currently being reviewed. If you are selected you will receive a confirmation before the end of September. The first workshop will be held on October 12 at MINC in Malmö. 

Sign up for the waiting list below!